Developer Capcom makes its debut on Switch 2 with a stellar conversion of Street Fighter 6 – while also giving us our first sighting of the RE Engine on the system. The bottom line is that for Street Fighter fans, this is the complete package: a pure 60fps experience for its classic one-versus-one fighting, with every mode intact from rival platforms.
In fact, this Switch 2 edition is authentic to the point that it has online cross-play with all other consoles – plus PC – and it even qualifies as ‘tournament legal’ for 2025’s Capcom Pro Tour. With that being said its visual settings are adjusted owing to it running on a mobile Nvidia Tegra T239 chipset, with some compromises along the way. In comparison then, just where does Switch 2 slot in between base PS4, Xbox Series S and even PS5? And how does the game perform between the Fighting Ground, the World Tour single-player adventure and the Battle Hub online lobby?
Having Street Fighter 6 in portable form is a success on its own, but Capcom has taken a stab at customising the game for Switch 2 hardware as well. There’s amiibo support, an option for wireless multiplayer between two nearby consoles, plus a pair of new modes in the Fighting Ground area called Gyro Battle and Calorie Contest. To be blunt, I doubt most players will select these more than once or twice – out of passing curiosity – before returning to the classic Street Fighter modes. Both demand tilting a sideways-orientated Joy-Con left and right to move, while vigorous shaking triggers a random attack. It’s a throwaway novelty extra, calling to mind the waggle controls of Nintendo Wii ports. Still, these modes don’t detract from the quality of the core package.
In terms of image quality, Switch 2 punches well above its weight. While docked under a TV, the game renders at a fixed native 960×540 resolution, with Nvidia’s DLSS upscaler reconstructing this base pixel structure to 1080p. There is no dynamic resolution scaling in place here, but even so, DLSS is surprisingly effective in taking a rather low 540p figure and converting it to a largely respectable result. There are limits, of course: aliasing and flicker are visible where characters reveal the background for a few frames, leaving that raw pixel count in view.